A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokemon. For some time after its birth, it grows by gaining nourishment from the seed on its back.
Bulbasaur may be well-behaved, but they can grow to be one of the toughest Pokemon to defeat in battle. They can command another Pokemon's attention by wrapping it up with its vines.
BULBASAUR TRAITS
Type: Grass and Poison
Role: Defender
Complexity: 3
Key Abilities: Wisdom, Consitution
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Bonus to Defenses: +1 Fortitude, +1 Will
Healing Surges per Day: 9 + Constitution modifier
Armor: Light (+3 armor bonus to AC, +1 shield bonus to AC and Reflex)
Physical Weapons: Body (small)
Special Weapons: Plants
Resistances: 5 electric, 5 fighting, 10 grass, 5 water
Vulnerabilities: 5 fire, 5 flying, 5 ice, 5 psychic
Size: Small
Speed: 4 squares
Vision: Normal
Egg Group: Monster and Plant
BULBASAUR FEATURES
LEVEL 1: VINE RESTRAINT
Once a Bulbasaur chooses a target, it wraps a vine around it to prevent it from escaping. If the wrapped target tries to ignore Bulbasaur, it will find itself yanked closer to Bulbasaur, where more powerful attacks await.
- Benefit: You gain the vine wrap and flytrap tug powers.
Vine Wrap - Bulbasaur Utility
You coil one of your vines around an enemy, distracting it from your allies so that it will attack you.
At-Will * Grass
Minor Action - Melee 5
Target: One creature
Effect: You mark the target. The mark lasts until the end of the encounter, the target drops to 0 hit points, you use this power on another creature, or you dismiss the mark as a free action. While the target is marked by this power, you and it cannot move or be moved more than 5 squares from each other. The target can take a move action to escape, making a Strength or Dexterity check against your Reflex defense.
Flytrap Tug - Bulbasaur Attack
You take advantage of your foe when it stops concentrating on you to yank it closer to you, where it can be subject to more powerful attacks.
At-Will * Grass
Opportunity Action - Melee 5
Trigger: An enemy marked by your vine wrap either shifts or makes an attack that targets an ally of yours but not you.
Target: The triggering enemy
Effect: The target takes grass damage equal to your Constitution modifier. After the target completes the triggering action, you can pull it 2 squares.
- Level 11: 3 + Constitution modifier grass damage.
- Level 21: 6 + Constitution modifier grass damage.
Special: If the target is adjacent to you, the attack deals 3 extra damage.
LEVEL 1: LEAF BURST
Bulbasaur doesn't just use vines. It is capable of punctuating its vine attacks with bursts of sharp leaves that cover the enemy and render it dazed.
- Benefit: You gain the leaf burst power.
Leaf Burst - Bulbasaur Attack
Leaves shoot out along with your vine, covering your foe with additional wounds and momentarily disorienting it.
Encounter * Grass
Free Action - Personal
Trigger: You target an adjacent enemy with an at-will special attack power.
Effect: The target takes grass damage equal to 2 + your Constitution modifier. If the triggering attack hits, the target is also dazed until the end of your next turn.
- Level 7: 4 + Constitution modifier grass damage.
- Level 17: 7 + Constitution modifier grass damage.
- Level 27: 10 + Constitution modifier grass damage.
LEVEL 1: LEECH SEED
Bulbasaur is capable of transferring energy from its opponents to its allies using seeds from the bulb on its back.
- Benefit: You gain the leech seed power.
Leech Seed - Bulbasaur Utility
When you see an ally in trouble, you fire a seed at the enemy causing the problem and even the odds a little.
Encounter * Grass
Immediate Interrupt - Close burst 3
Trigger: An enemy within 3 squares of you damages an ally with an attack.
Target: The triggering enemy in burst
Effect: The target takes 5 damage. The damaged ally gains hit points equal to half the damage dealt to the target. In addition, the damaged ally gains a +2 power bonus to defenses until the end of the target's next turn.
- Level 11: 10 damage.
- Level 21: 15 damage.
LEVEL 1: STORED SUNLIGHT
Bulbasaur requires photosynthesis to be at the top of its game, so sitting in sunlight gives it additional resilience in battles to come.
- Benefit: If you spend 2 hours of an extended rest sitting in direct sunlight, you gain a +1 bonus to saving throws and your healing surge value increases by 2 until the end of your next extended rest.
LEVEL 1: TOUGH HIDE
Bulbasaur's hide is leathery to the touch, but thick. Attacks that try to pierce it will have a tough time.
- Benefit: You can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.
LEVEL 1: VINE WHIP
Bulbasaur always keeps one vine unoccupied so it can make attacks with it. The simplest but perhaps the most potent vine attack is a simple whip strike. Bulbasaur uses it to keep foes around it in line.
- Benefit: You gain the vine whip power.
Vine Whip - Bulbasaur Attack 1
You crack your vine like a whip, hitting an enemy who could be right next to you or halfway across the battlefield.
At-Will * Grass, Special
Standard Action - Melee 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier grass damage.
- Level 21: 2d8 + Wisdom modifier grass damage.
Special: You can use this power as a melee basic attack.
LEVEL 1: AT-WILL POWER
Bulbasaur has a number of special moves that give it the ability to conrol the enemies around it.
- Benefit: You gain one of the following powers of your choice.
Leaf Blast - Bulbasaur Attack 1
You unleash a blast of leaves that forces enemies back when you feel like you've attracted too much attention.
At-Will * Grass, Special
Standard Action - Close blast 3
Target: Each creature in blast
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier grass damage, and you push the target up to a number of squares equal to your Constitution modifier.
- Level 21: 2d6 + Wisdom modifier grass damage.
Poisoned Vine - Bulbasaur Attack 1
You secrete a mild poison onto your vine that will dull the aggression of the enemy you hit.
At-Will * Grass, Poison, Special
Standard Action - Melee 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisodm modifier poison damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
- Level 21: 2d6 + Wisdom modifier poison damage.
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